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Game Designer
ABOUT
I am a game developer who specialises in technical game design. My best skills are designing and building games in Unity/C#, and Unreal Engine 4 blueprints. I recently finished working with a publisher on my game International Space Banana. I am now a technical game designer working on the fan made game, Timesplitters Rewind.
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I possess a BA (hons) in Game Development: Design, in which I achieved first class grades for my design documentation. I also recently finished a tech start-up incubator programme where I achieved an MA in Entrepreneurship. I have previously worked in teams of various sizes and disciplines and I am familiar with agile and scrum methodologies.
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